Haptic Bibliography
Akpan, J.P. (2002). Which comes first: Computer simulation of dissection or a traditional laboratory practical method of dissection, Electronic Journal of Science Education, 6(4).
Akpan, J. P. & Andre, T. (1999). The effect of a prior dissection simulation on middle school students’ dissection performance and understanding of the anatomy and morphology of the frog. Journal of Science Education and Technology. 8(2), 107-121.
Antle, A. (2007). The CTI framework: informing the design of tangible. TEI, 15-17, 195-202.
Bialeschki, M. (2007). The three Rs for experiential education researchers. Journal of Experiential Education. 29(3), 366-368.
Brown, J. (2006). New learning environments for the 21st century: Exploring the edge. Change. September/October, 18-24.
Chial, V.B., Greenish, S., & Okamura, A. (2002). On the display of haptic recordings for cutting biological tissues, 10th international symposium on haptic interfaces for virtual environment and tele-operator systems, IEEE virtual reality conference, 80-87.
Cross, T.R., and Cross, V.E. (2004). Mouse or scalpel, The American Biology Teacher, 66(6), 408-411.
Colwell, C., Petrie, H., & Kornbrot, M., (1998), Haptic virtual reality for blind computer users, Proceedings of the third international ACM conference on Assistive Technologies, 92 – 99.
Dawson, S., Cotin, S., Meglan, D., Shaffer, D.W., & Ferrell, M. (2000). Designing a computer based simulator for interventional cardiology training, Catheterization and Cardiovascular Interventions 51, 522–527.
Dewey, J. (1997[1938]). Experience & Education. New York: Touchstone.
(2000). www.eschoolnews.com. Retrieved October 20, 2007, from E-School News: http://www.eschoolnews.com.
Fager, P. J. & von Wowern, P. (2004). The use of haptics in medical applications, Int J Med Robot. 6 (1), 36-42.
Fällman, D., Backman, A., & Holmlund, K. (1999). VR in Education: An Introduction to Multisensory Constructivist Learning Environments, Universitetspedagogisk konferens, Umeå universitet, February 18-19.
Gardner, H. (1983). Frames of mind: The Theory of Multiple Intelligences. New York: Basic Books.
Greenish, S., Hayward, V., Chial, V., & Okamura, A. (2002). Measurement, analysis, and display of haptic signals during surgical cutting. Presence, 6(12), 626–651.
Grow, D., Verner, L.N., & Okamura, A. M. (2006). Educational Haptics, retrieved on December 2, 2007. http://www.haptics.me.jhu.edu/publications/AAAI07-Grow.pdf
Hart, R. & Karthigasu, K. (2007). The benefits of virtual reality simulator training for laparoscopic surgery, Curr Opin Obstet Gynecol, 19(4), 297-302.
Healy, J. (1998). Failure to Connect: How Computers Affect Our Children’s Minds. New York: Simon and Schuster.
Hecht, D., & Reiner, M. (2007). Field dependency and the sense of object-presence in haptic virtual environments. CyberPsychology & Behavior, 10(2), 243-251.
Ives, B., & Obenchain, K. (2006). Experiential education in the classroom and academic outcomes: For Those who want it all. Journal of Experiential Education. 29(1), 61-77.
Jacob, R., Leggett, J., Myers, B., & Pausch, R. (1993). Interaction styles and input/output devices. Behaviour & Information Technology, 12(2), 69-79.
Jain, R. (2003). Experiential computing. Communications of the ACM. 46(7), 46-54.
Kinzie, M.B., Strauss, R., & Foss, J. (1993). The effects of interactive dissection simulation on the performance and achievement of high school biology students. Journal of Research in Science Teaching, 30(8), 989-1000.
Lieu, A., Tendick, F., Cleary, K., & Kaufmann, C. (2003). A survey of surgical simulation: Applications, technology, and education. Presence, 12(6): 599-614.
Laycock, S., & Day, A. (2003). Recent developments and applications of haptic devices. Computer Graphics Forum. 22(2), 117-132.
Maloney, R. S. (2003). Virtual fetal pig dissection as an agent of knowledge acquisition for female high school biology students, retrieved on October 20th, 2007 from, http://cblis.utc.sk/cblis-cd-old/2003/3.PartB/Papers/ICT_2/Maloney.pdf.
(2007). www.merriamwebsters.com. Retrieved November 1st, 2007, from Merriam Websters: http://www.merriamwebsters.com/.
Mount, H., Cavet, J. (1995). Multi-sensory environments: an exploration of their potential for young people with profound and multiple learning difficulties. British Journal of Special Education, 22(2), 52–55.
(2006). www.newyorktimes.com. Retrieved October 20th, 2007, from New York Times: http://www.newyorktimes.com.
Okamura, A.M., Richard, C., Cutkosy M. (2002). Feeling is believing: Using a force-feedback joystick to teach dynamic systems. Journal of Engineering Education, 7, 345-349.
Prensky, M. (2006). Listen to the digital natives. Educational Leadership.
December2005/January 2006, 8-13.
Robertson, D., Johnston, W., & Nip, W. (1995). Virtual frog dissection: interactive 3D graphics via the web. Computer Networks and ISDN Systems, 28, 155-160.
Salisbury, J. K. Jr. (1999). Making graphics physically tangible, Communications of the ACM, 42(8), 75-81.
Salisbury, K., Conti, F., & Barbagli, F. (2004). Haptic rendering: Introductory concepts. IEEE Computer Graphics and Applications, 3, 24-32.
Satava, R.M. (2001). Surgical education and surgical simulation, World J. Surg. 25, 1484–1489.
Van Schaik, P., Turnbull, T., Van Wersch, A., & Drummond, S. (2004). Presence within a mixed reality environment. CyberPsychology & Behavior, 7(5), 540-552.
Schiphorst, T. (2007). Really, really small: The palpability of the invisible. Creativity and Cognition. 7-16.
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The presence: factor analytic insights. Presence, 10, 266–281.
Srinivasan, M.A. & Basdogan, C. (1997). Haptics in virtual environments: Taxonomy, research status and challenges, Comput. & Graphics, 21(4), 393-404.
Stone, R. J. (1992). Haptic feedback: A potted history from telepresence to virtual reality, Robotica, 10, 461-467.
(2007). www.thisislondon.co.uk. Retrieved November 15th, 2007, from This London: http://www.thisislondon.co.uk.
(2006). nces.ed.gov. Retrieved November 15th, 2007, from U.S. Department of Education’s National Center for Education Statistics NCES: http://nces.ed.gov/index.asp.
(2007). www.usnews.com. Retrieved November 15th, 2007, from US News:
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Walsh, D., Gentile, D., Walsh, E., Bennet, N., Walsh, M., Strickland, S., & McFadden, D. (2005). Tenth annual MediaWise® video game report card. Retrieved December 9th, 2007, from http://www.mediafamily.org/research/report_vgrc_2005.shtml.
Williams II, R.L., Chen, M, U., Seaton, J.M. (2003). Haptics-augmented simple-machine educational tools. Journal of Science Education and Technology, 12(1). 1-12.